Unfortunately, the game’s combat is just too easy to really take advantage of these encounters, and I never felt challenged outside of learning an attack pattern. While the bosses that you’ll encounter are all well-designed, they feel unique and different. As you progress through the game, you’ll unlock special attacks which can be performed with LB, RB, LT, or RT, the fourth special attack, in particular, is overpowered. The puzzles found throughout the game are fine, never overly complex, and more often than not just a tool to break up combat, but finding items can sometimes take a while as there is always one that is well hidden.Ĭombat starts off simply with an attack and block button X and Y, respectively, on the Xbox controller. Hacking and Slashing your way through enemies, while solving puzzles and finding specific items to advance the through the world and story. The core of the gameplay throughout these levels is where the Zelda influence shows its head. Speaking of levels, the game comprises different areas, some of which you have to solve puzzles to unlock. It makes Ravenlok both familiar and unique with wonderful characters like Finn the white rabbit, the Tweedle twins, and more… even Bob the Frog makes a cameo! I did love this familiarity, but I was left somewhat wondering what if this had full IP integration with Alice in Wonderland, it would help take things to another level. Ravenlok essentially tells its version of Alice in Wonderland and wears that influence right on its nose, which I’m all here for. Platform(s): Xbox One, Xbox Series X|S (Reviewed), PC This begs to ask does that translate to a wonderful game? Let’s find out! Ravenlok is the latest entry in Cococumber’s Voxel Trilogy, a Zelda-inspired take on Alice in Wonderland with colourful characters and places to explore.
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